![]() You take on the role of a stern Viking called Heimdal who has about two hours to collect experience points, weapons and gear before being pulled into a parallel dimension where Loki awaits. Ragnarok is here in full force and brutes like Thor and Odin have yet to deal with the mess that Loki has created. The world of Rune is in shambles when the adventure begins. Rune was a great game and it pains us to have to review its sequel because it may well be the most underwhelming game of the year (so far, there's a couple of weeks left). It was built using Unreal Engine (1), was absolutely gorgeous, had a fantastic multiplayer mode, and offered enough mythology and mystique to reel players in for the long haul. Rune was a passion project for Human Head's Michael Larson and Chris Rhinehart. After 19 years it's once again time for Thor, Freya, Odin and Loki and all the Norse mythological entities to wreak some more havoc in the sequel to Rune (which was originally meant to be titled Rune: Ragnarok), and we've spent the past week playing this catastrophe. Since then, developer Human Head Studios managed to create a fantastic first-person shooter with Prey as well as work on its sequel (before that was ultimately cancelled and rebooted in a completely new direction by Arkane). We remember the sounds that played as we picked our weapons in the catacombs underneath the gladiator arena where the Vikings of Rune battled for honour, and we remember the music that played during the single-player campaign. We have dear memories of a bunch of loud LAN nights with our friends where we, using our connected Macintosh desktops and switching between Quake III Arena and Rune for days at a time. Human Head also confirmed that no one was laid off in the process as "the entire staff has been offered new roles with Bethesda.We really enjoyed Rune back in the day. "But while we are closing the book on Human Head, we are not closing the book on the amazing team we have assembled." ![]() "After 22 great years of making games as an independent studio, economic realities have forced us to make the decision to wind down the company and close its doors," the statement said. The Ragnarok portion of the team "are not part of the new studio," they clarified.įollowing Bethesda's announcement yesterday, Human Head also posted an update on its website, saying that Rune II will be the company's final game - though it doesn't address whether or not they'll provide developer support going forward. reached out to Ragnarok Game for some clarifications, with a spokesperson clarifying that "the Rune II team comprised both the development team (formerly Human Head) and the specialised teams from Ragnarok Game, that provided expertise in game development management, strategic marketing planning, and community outreach and support." We're excited to show you the future of Rune II content," the team said, adding that the "game's demand" had exceeded their expectations so far. "Our plan remains to continue working on Rune II and launch onto other PC platforms in 2020. The team added that Ragnarok is linked to Human Head by a "longstanding agreement" to provide "ongoing support" to Rune II - and it sounds like this still remains the publisher's intention. "As there are several entities working on Rune II, we found out about this news when you did," the statement read. Sharing a statement on Rune II's official forum, the team said the closure of Human Head, with all of its staff joining Bethesda's new studio Roundhouse Studios, came as "shocking news." Rune II's publisher Ragnarok Game was as surprised as everyone else by yesterday's closure of developer Human Head Studios - only a day after the game's launch.
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